

Another much appreciated change is the fact that you'll retain everything you gained in a mission even if it ends in defeat, which can take some of the frustration out of losing at the end of a lengthy battle. Character development has been streamlined somewhat, and while you still gain levels from battle, the vast majority of your skill upgrades are purchased from a store in between missions. It works well enough, but the lack of variety in your attacks gets really stale after a couple thousand kills. Striking enemies charges up a 'musou'? meter which allows you to unleash a powerful super attack against your foes. Combat is still a simple button mashing affair, where you'll chain together normal and special attacks to lay into massive clumps of enemy soldiers.

The core mechanics of battle haven't changed much between Samurai Warriors 1 and 2. Samurai Warriors 3 (3, Sengoku Musou 3, in Japan) is the third installment in the Samurai Warriors series, created by Tecmo Koei and Omega Force.The game was released in Japan on December 3, 2009, in Europe on May 28, 2010, in Australia on June 10, 2010, and in North America on September 28, 2010, for the Wii.
